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Papers with keyword games:

Year Paper
Year Paper
2013 Ghisolfi, Érika; Simone Helena Tanoue Vizioli (2013). A Linguagem de Programação Aliada ao Desenho na Criação de Jogos Digitais como Instrumento de Arquitetura Patrimonial. SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 564 - 568
2010 Cedeño, Montaña Ricardo (2010). Machinima Fictions: A Do - it - yourself Practice to Produce Animated Movies from Videogames. SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 153-156
2017 Joao Patacas, Huda Dawood and Nashwan Dawood (2017). Reality Capture and Visualisation of 3D Oil & Gas Facility Data for Operations and Decommissioning. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 201-208
2009 Paraizo, Rodrigo Cury (2009). Representações do Lugar e do Território em Aplicativos de Patrimônio Virtual. SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
2017 Yifan Gao, Vicente A. González and Tak Wing Yiu (2017). Serious Games vs. Traditional Tools in Construction Safety Training: A Review. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 653-660
2011 D Greenwood, S Lockley, O Jones, P Jones (2011). THE EFFICACY OF REALISTIC VIRTUAL ENVIRONMENTS IN CAPTURING USER EXPERIENCE OF BUILDINGS. Proceedings of the 28th International Conference of CIB W78, Sophia Antipolis, France, 26-28 October
2010 Bao, Helen Xiaohui; Wang, Mei (2010). THE IMPACTS OF THE 2008 OLYMPIC GAMES ON BEIJING'S URBAN STRUCTURE AND RESIDENTIAL PROPERTY MARKET. 17th Annual European Real Estate Society Conference in Milan, Italy
2013 Addison A,O’Hare W-T,Kassem M,Dawood N (2013). The importance of engaging engineering and construction learners in virtual worlds and serious games. CONVR 2013
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